BETA v0.1.2. This is incomplete and there are many bugs. **Important: saving is not yet implemented**
This is the creation menu. Here, you can buy fluctuators which will create fluctuations. Fluctuations will create energy, which you can use to buy more fluctuators.
Amount: {{ format(currentFluctuator.amount) }}
FPS per {{ currentFluctuator.name[stage] }}:
{{ format(currentFluctuator.fps.times(level)) }}
Total FPS:
{{ format(currentFluctuator.fps.times(level).times(currentFluctuator.amount)) }}
Cost: {{ format(currentFluctuator.cost) }} Energy
You need more energy to create one.
Next Stage: {{ stages[stage + 1] }}. Right now, you have a x{{ format(Decimal.pow(5, stage)) }} fluctuations multiplier from advancements. Evolution will increase the amount of energy you gain per fluctuations. When you advance to the {{ stages[stage + 1] }}, you will have a total of x{{ format(Decimal.pow(5, stage + 1)) }}.
Status: {{ format(flucs) }} /
{{ format(evolveReq) }} fluctuations
{{ format(flucs.div(evolveReq).times(100)) }}%
to next species.
Progress is not reset when you advance.
Recreation will restart the time sequence, but you will retain your universe's level. Universe Level is a multiplier that will make your progress faster. Right now, your universe is level {{ format(level) }}. This creates a x{{ format(level) }} multiplier for efficiency gain, increasing the amount of efficiency that you gain from fluctuators.
Gain more energy to Ascend.
Energy: {{ format(energy, { flavor: "full" }) }}
Fluctuations: {{ format(flucs, { flavor: "full" }) }}
Total Energy This Ascension: {{ format(totalNow, { flavor: "full" }) }}
Total Energy Ever: {{ format(total, { flavor: "full" }) }}
Current Stage: {{ stages[stage] }}
Current Stage Number: {{ stage + 1 }}
Highest Stage Ever: {{ stages[highestStage] }}
Universe Level: {{ format(level, { flavor: "full" }) }}
Recreations: {{ ascensions }}
Universe Level Gained After Recreation: {{ format(levelGain, { flavor: "full" }) }}