The {{ stages[stage] }}

BETA v0.1.2. This is incomplete and there are many bugs. **Important: saving is not yet implemented**


Fluctuators

{{ currentFluctuator.name[stage] }}

Amount: {{ format(currentFluctuator.amount) }}
FPS per {{ currentFluctuator.name[stage] }}: {{ format(currentFluctuator.fps.times(level)) }}
Total FPS: {{ format(currentFluctuator.fps.times(level).times(currentFluctuator.amount)) }}
Cost: {{ format(currentFluctuator.cost) }} Energy

You need more energy to create one.

Advancements

Next Stage: {{ stages[stage + 1] }}. Right now, you have a x{{ format(Decimal.pow(5, stage)) }} fluctuations multiplier from advancements. Evolution will increase the amount of energy you gain per fluctuations. When you advance to the {{ stages[stage + 1] }}, you will have a total of x{{ format(Decimal.pow(5, stage + 1)) }}.

Status: {{ format(flucs) }} / {{ format(evolveReq) }} fluctuations
{{ format(flucs.div(evolveReq).times(100)) }}% to next species.

Recreation

Recreation will restart the time sequence, but you will retain your universe's level. Universe Level is a multiplier that will make your progress faster. Right now, your universe is level {{ format(level) }}. This creates a x{{ format(level) }} multiplier for efficiency gain, increasing the amount of efficiency that you gain from fluctuators.

Gain more energy to Ascend.

Energy

Energy: {{ format(energy, { flavor: "full" }) }}
Fluctuations: {{ format(flucs, { flavor: "full" }) }}
Total Energy This Ascension: {{ format(totalNow, { flavor: "full" }) }}
Total Energy Ever: {{ format(total, { flavor: "full" }) }}

Evolution

Current Stage: {{ stages[stage] }}
Current Stage Number: {{ stage + 1 }}
Highest Stage Ever: {{ stages[highestStage] }}

Recreation

Universe Level: {{ format(level, { flavor: "full" }) }}
Recreations: {{ ascensions }}
Universe Level Gained After Recreation: {{ format(levelGain, { flavor: "full" }) }}